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SendorVR goes live Nov 2026.

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Backed by Science

Pain Needs Attention. Immersion Takes It.

Decades of research show a simple principle: the brain has limited attention, and pain and fear compete for it. When an immersive world occupies that attention, there is less left over for the needle.

How It Works in the Brain

Three findings from the research explain why a headset can do what a phone or a toy can't.

  • Attention is a limited resource

    Pain requires conscious attention to be fully felt. Immersive VR occupies visual, auditory, and cognitive channels at once, leaving less bandwidth for pain and fear signals.

  • Presence beats distraction

    Feeling "inside" another place is stronger than watching one. That sense of presence is what separates VR from screens, and why traditional distractions fall short with real fear.

  • The effect is visible in the brain

    fMRI studies show large reductions in pain-related brain activity during VR. In lab studies, VR alone produced pain reductions comparable to a moderate opioid dose.

Built for the 30-Second Moment

Other VR expects a therapy session. SendorVR is sized to the actual needle moment, wherever it happens.

  • <30s

    setup, from case to face

  • 30–60s

    per session, matched to the procedure

  • 1 tap

    for staff to start and stop

  • ~3 min

    of the most stressful care, our whole focus

Made for:VaccinationsBlood drawsIV startsInjections

Wherever needles happen:ClinicsHospitalsPharmaciesBlood donation centersDental clinics

What the Research Shows

A selection of peer-reviewed evidence. Every citation links to the original publication.

  • Meta-analysis · 2019

    Needle fear affects 20-30% of young adults and the majority of children, and drives measurable vaccine avoidance.

    119 studies reviewed. Avoidance of influenza vaccination due to needle fear was reported by 16% of adult patients and 27% of hospital employees.

    McLenon & Rogers, Journal of Advanced NursingRead the publication

  • Meta-analysis · 2024

    VR significantly reduces pain, fear, and anxiety in children during needle procedures.

    21 studies, 2,663 participants. Significant reductions reported by patients, parents, and nurses across standardized pain, fear, and anxiety scales.

    Cáceres-Matos et al., Nursing ReportsRead the publication

  • Clinical pilot · 2024

    90% of needle-phobic children were successfully immunised with VR, with reduced sedation requirements.

    30 children aged 4-14 with needle phobia, with and without developmental disabilities. 94% of those using VR during the procedure reported a more positive experience.

    Makhijani et al., VaccineRead the publication

  • Research program · Univ. of Washington

    Burn patients report 35-50% less pain during procedures inside immersive VR.

    Two decades of VR analgesia research, including fMRI evidence of reduced pain-related brain activity during immersion.

    Hoffman & Patterson, Human Photonics LabRead the publication

From Evidence to Design

The research shaped every SendorVR decision.

  • 30-second sessions

    The evidence is about the procedure moment, not therapy. SendorVR is built for the exact minutes that hurt.

  • Calm over spectacle

    Soft worlds, slow motion, gentle audio. Designed to lower arousal, not to thrill.

  • Nurse-led, one tap

    Research settings had dedicated staff. SendorVR gives that control to the nurse with a dashboard that shows when to proceed.

  • A non-medical adjunct

    No pharmaceuticals, no clinical claims. Immersion works alongside standard care without changing it.

SendorVR is a non-clinical comfort tool and not a medical device. The studies above evaluate virtual reality distraction generally, not SendorVR specifically.

See How SendorVR Works in Your Clinic

Book a short demo with our team to see how SendorVR can be deployed in your environment.